﻿using RioTinto.Data.Interfaces;

namespace RioTinto.Data
{
    /// <summary>
    /// Provides Singleton access to ThreadLocalStorage
    /// </summary>
    public class ThreadLocalStorageProvider
    {
        private static IThreadLocalStorageProvider _provider;

        public static IThreadLocalStorageProvider Current
        {
            get
            {
                return _provider;
            }
            set
            {
                _provider = value;
            }
        }
    }
}
